home *** CD-ROM | disk | FTP | other *** search
/ PC World 2007 May / PCWorld_2007-05_cd.bin / audio-video / winamp / winamp533_full_emusic-7plus.exe / Plugins / Milkdrop / yin - 321 - Pastel fantasies (remix).milk < prev    next >
INI File  |  2005-09-14  |  10KB  |  314 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.280000
  4. fDecay=0.980000
  5. fVideoEchoZoom=0.999993
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=1
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.411715
  23. fWaveSmoothing=0.900000
  24. fWaveParam=-0.180000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=0.999999
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.920000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=0.999998
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=0.400000
  74. wavecode_0_g=0.400000
  75. wavecode_0_b=0.650000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=sample=sqrt(sample);
  78. wave_0_per_point2=
  79. wave_0_per_point3=x=.5+.708*sample*cos(3*6.2831*sample-time*.75);
  80. wave_0_per_point4=y=.5+.708*sample*sin(3*6.2831*sample-time*.75);
  81. wave_0_per_point5=a=sqr(sample);
  82. wave_0_per_point6=
  83. wave_0_per_point7=y=(y-.5)*1.2+.5;
  84. wave_0_per_point8=
  85. wave_0_per_point9=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  86. wave_0_per_point10=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  87. wave_0_per_point11=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  88. wavecode_1_enabled=1
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=1
  94. wavecode_1_bAdditive=1
  95. wavecode_1_scaling=0.999998
  96. wavecode_1_smoothing=0.000000
  97. wavecode_1_r=0.400000
  98. wavecode_1_g=0.400000
  99. wavecode_1_b=0.650000
  100. wavecode_1_a=1.000000
  101. wave_1_per_point1=sample=sqrt(sample);
  102. wave_1_per_point2=
  103. wave_1_per_point3=ddx=.708*cos(3*6.2831*sample-time*.75)-.708*sample*sin(3*6.2831*sample-time*.75)*3*6.2831;
  104. wave_1_per_point4=ddy=.708*sin(3*6.2831*sample-time*.75)+.708*sample*cos(3*6.2831*sample-time*.75)*3*6.2831;
  105. wave_1_per_point5=
  106. wave_1_per_point6=tanx=ddy;
  107. wave_1_per_point7=tany=-ddx;
  108. wave_1_per_point8=
  109. wave_1_per_point9=x=.5+.708*sample*cos(3*6.2831*sample-time*.75)+.02*sample*tanx;
  110. wave_1_per_point10=y=.5+.708*sample*sin(3*6.2831*sample-time*.75)+.02*sample*tany;
  111. wave_1_per_point11=a=sqr(sample);
  112. wave_1_per_point12=
  113. wave_1_per_point13=y=(y-.5)*1.2+.5;
  114. wave_1_per_point14=
  115. wave_1_per_point15=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  116. wave_1_per_point16=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  117. wave_1_per_point17=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  118. wavecode_2_enabled=1
  119. wavecode_2_samples=512
  120. wavecode_2_sep=0
  121. wavecode_2_bSpectrum=0
  122. wavecode_2_bUseDots=0
  123. wavecode_2_bDrawThick=1
  124. wavecode_2_bAdditive=1
  125. wavecode_2_scaling=0.999998
  126. wavecode_2_smoothing=0.000000
  127. wavecode_2_r=0.400000
  128. wavecode_2_g=0.400000
  129. wavecode_2_b=0.650000
  130. wavecode_2_a=1.000000
  131. wave_2_per_point1=sample=sqrt(sample);
  132. wave_2_per_point2=
  133. wave_2_per_point3=ddx=.708*cos(3*6.2831*sample-time*.75)-.708*sample*sin(3*6.2831*sample-time*.75)*3*6.2831;
  134. wave_2_per_point4=ddy=.708*sin(3*6.2831*sample-time*.75)+.708*sample*cos(3*6.2831*sample-time*.75)*3*6.2831;
  135. wave_2_per_point5=
  136. wave_2_per_point6=tanx=ddy;
  137. wave_2_per_point7=tany=-ddx;
  138. wave_2_per_point8=
  139. wave_2_per_point9=random=rand(1000)*.001;
  140. wave_2_per_point10=
  141. wave_2_per_point11=x=.5+.708*sample*cos(3*6.2831*sample-time*.75)+.02*random*sample*tanx;
  142. wave_2_per_point12=y=.5+.708*sample*sin(3*6.2831*sample-time*.75)+.02*random*sample*tany;
  143. wave_2_per_point13=a=sqr(sample);
  144. wave_2_per_point14=
  145. wave_2_per_point15=y=(y-.5)*1.2+.5;
  146. wave_2_per_point16=
  147. wave_2_per_point17=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  148. wave_2_per_point18=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  149. wave_2_per_point19=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  150. wavecode_3_enabled=1
  151. wavecode_3_samples=512
  152. wavecode_3_sep=0
  153. wavecode_3_bSpectrum=0
  154. wavecode_3_bUseDots=0
  155. wavecode_3_bDrawThick=1
  156. wavecode_3_bAdditive=0
  157. wavecode_3_scaling=0.999998
  158. wavecode_3_smoothing=0.000000
  159. wavecode_3_r=0.400000
  160. wavecode_3_g=0.400000
  161. wavecode_3_b=0.650000
  162. wavecode_3_a=1.000000
  163. wave_3_per_frame1=t1=16;
  164. wave_3_per_point1=sample=sqrt(sample);
  165. wave_3_per_point2=
  166. wave_3_per_point3=ddx=.708*cos(3*6.2831*sample-time*.75)-.708*sample*sin(3*6.2831*sample-time*.75)*3*6.2831;
  167. wave_3_per_point4=ddy=.708*sin(3*6.2831*sample-time*.75)+.708*sample*cos(3*6.2831*sample-time*.75)*3*6.2831;
  168. wave_3_per_point5=
  169. wave_3_per_point6=tanx=ddy;
  170. wave_3_per_point7=tany=-ddx;
  171. wave_3_per_point8=
  172. wave_3_per_point9=random=rand(1000)*.001;
  173. wave_3_per_point10=
  174. wave_3_per_point11=x=.5+.708*sample*cos(3*6.2831*sample-time*.75)+.02*random*sample*tanx;
  175. wave_3_per_point12=y=.5+.708*sample*sin(3*6.2831*sample-time*.75)+.02*random*sample*tany;
  176. wave_3_per_point13=a=sqr(sample);
  177. wave_3_per_point14=
  178. wave_3_per_point15=y=(y-.5)*1.2+.5;
  179. wave_3_per_point16=
  180. wave_3_per_point17=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  181. wave_3_per_point18=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  182. wave_3_per_point19=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  183. shapecode_0_enabled=1
  184. shapecode_0_sides=30
  185. shapecode_0_additive=0
  186. shapecode_0_thickOutline=0
  187. shapecode_0_textured=1
  188. shapecode_0_x=0.500000
  189. shapecode_0_y=0.500000
  190. shapecode_0_rad=1.864136
  191. shapecode_0_ang=3.141593
  192. shapecode_0_tex_ang=0.000000
  193. shapecode_0_tex_zoom=0.451117
  194. shapecode_0_r=0.800000
  195. shapecode_0_g=0.100000
  196. shapecode_0_b=0.800000
  197. shapecode_0_a=1.000000
  198. shapecode_0_r2=0.000000
  199. shapecode_0_g2=0.000000
  200. shapecode_0_b2=0.000000
  201. shapecode_0_a2=0.000000
  202. shapecode_0_border_r=1.000000
  203. shapecode_0_border_g=1.000000
  204. shapecode_0_border_b=1.000000
  205. shapecode_0_border_a=0.000000
  206. shape_0_per_frame1=r=1-abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  207. shape_0_per_frame2=g=1-abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  208. shape_0_per_frame3=b=1-abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  209. shape_0_per_frame4=
  210. shape_0_per_frame5=
  211. shape_0_per_frame6=
  212. shape_0_per_frame7=numBeats=numBeats+q8;
  213. shape_0_per_frame8=additive=equal(numBeats%2,0);
  214. shape_0_per_frame9=a=.1*(additive);
  215. shapecode_1_enabled=1
  216. shapecode_1_sides=3
  217. shapecode_1_additive=1
  218. shapecode_1_thickOutline=0
  219. shapecode_1_textured=0
  220. shapecode_1_x=0.500000
  221. shapecode_1_y=0.500000
  222. shapecode_1_rad=0.234353
  223. shapecode_1_ang=0.000000
  224. shapecode_1_tex_ang=0.000000
  225. shapecode_1_tex_zoom=0.999998
  226. shapecode_1_r=1.000000
  227. shapecode_1_g=0.300000
  228. shapecode_1_b=0.100000
  229. shapecode_1_a=1.000000
  230. shapecode_1_r2=0.000000
  231. shapecode_1_g2=0.000000
  232. shapecode_1_b2=0.000000
  233. shapecode_1_a2=0.000000
  234. shapecode_1_border_r=1.000000
  235. shapecode_1_border_g=1.000000
  236. shapecode_1_border_b=1.000000
  237. shapecode_1_border_a=0.000000
  238. shape_1_per_frame1=numBeats=numBeats+q8;
  239. shape_1_per_frame2=ang=(-time+numBeats%10)*.6283;
  240. shapecode_2_enabled=0
  241. shapecode_2_sides=4
  242. shapecode_2_additive=0
  243. shapecode_2_thickOutline=0
  244. shapecode_2_textured=0
  245. shapecode_2_x=0.500000
  246. shapecode_2_y=0.500000
  247. shapecode_2_rad=0.100000
  248. shapecode_2_ang=0.000000
  249. shapecode_2_tex_ang=0.000000
  250. shapecode_2_tex_zoom=1.000000
  251. shapecode_2_r=1.000000
  252. shapecode_2_g=0.000000
  253. shapecode_2_b=0.000000
  254. shapecode_2_a=1.000000
  255. shapecode_2_r2=0.000000
  256. shapecode_2_g2=1.000000
  257. shapecode_2_b2=0.000000
  258. shapecode_2_a2=0.000000
  259. shapecode_2_border_r=1.000000
  260. shapecode_2_border_g=1.000000
  261. shapecode_2_border_b=1.000000
  262. shapecode_2_border_a=0.100000
  263. shapecode_3_enabled=1
  264. shapecode_3_sides=4
  265. shapecode_3_additive=0
  266. shapecode_3_thickOutline=0
  267. shapecode_3_textured=0
  268. shapecode_3_x=0.500000
  269. shapecode_3_y=0.500000
  270. shapecode_3_rad=1.978841
  271. shapecode_3_ang=0.000000
  272. shapecode_3_tex_ang=0.000000
  273. shapecode_3_tex_zoom=0.344203
  274. shapecode_3_r=0.000000
  275. shapecode_3_g=0.000000
  276. shapecode_3_b=0.000000
  277. shapecode_3_a=0.000000
  278. shapecode_3_r2=1.000000
  279. shapecode_3_g2=1.000000
  280. shapecode_3_b2=1.000000
  281. shapecode_3_a2=0.000000
  282. shapecode_3_border_r=1.000000
  283. shapecode_3_border_g=1.000000
  284. shapecode_3_border_b=1.000000
  285. shapecode_3_border_a=0.000000
  286. per_frame_1=// -------------------------------- Beat Detective v0.07 ----------------------------------
  287. per_frame_2=sure=if(equal(sure,0),.6,sure);
  288. per_frame_3=interval=if(equal(interval,0),40,interval);
  289. per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
  290. per_frame_5=dbass=(bass-pbass)/FPS;
  291. per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
  292. per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
  293. per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
  294. per_frame_9=sure=max(.5,sure);
  295. per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
  296. per_frame_11=beat=if(cheat,1,beat);
  297. per_frame_12=sure=if(cheat,.95*sure,sure);
  298. per_frame_13=maxdbass=max(maxdbass*.999,dbass);
  299. per_frame_14=maxdbass=max(.012,maxdbass);
  300. per_frame_15=maxdbass=min(.02,maxdbass);
  301. per_frame_16=interval=if(beat, frame-lastbeat,interval);
  302. per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
  303. per_frame_18=cheat=0;
  304. per_frame_19=pbass=bass;
  305. per_frame_20=// ----------------------------------------------------------------------------------------------
  306. per_frame_21=
  307. per_frame_22=q8=beat;
  308. per_frame_23=q7=(frame-lastbeat)/interval;
  309. per_frame_24=
  310. per_frame_25=numBeats=beat+numBeats;
  311. per_frame_26=
  312. per_frame_27=warp=0;
  313. per_frame_28=zoom=-1.0015;
  314.